Sameera

Tribal shaman

Description:

IMG_20211202_182203.jpg
Name: Sameera Align: NG Class: Psionicist 5/ Thief 5
Race: Halfling Kit: Tribal Psionicist Concept: Tribal shaman
Hair colour: Chestnut Eyes colour: Green Age: 28
Height: 3.1 ft Weight: 52lb Skin: Olive tanned
XP: 10, 000 | 16,500 TNL: 20,000 | 30,000

[Rolz nickname: Vadanya_74]

STATS

STR 10 Hit +0, Dmg +0, W. all. 40, Max.P. 115, O. Doors 6, Bend B/Lift G 2%
DEX 15 React. +0, Missile Att. +0, Def. Adj. –1
CON 15 HP Adj. +1, S. Shock 90%, Res. Surv. 94%, Poison Save +4
INT 16 #Lang. 5, Spell Lvl. 8th, Chance 70%, Max 11, Sp. Inmun.
WIS 18 M. Def. Adj. +4, Bonus Sp. 4th, Sp. Failure 0%, Sp. Inmun.
CHA 11 Max. Hench. 4, Loy. Base +0, React. Adj. +0

Initiative: 0 AC: 7 HP (?): [5x(2d6/2)]+5
Sav. Throws: P/P/D 12, R/S/W 12 1, P/P 9, BW 15, Sp 13 1.

Thievery Skills (5th lvl): PP 40%, OL 25%, F/RT 45%, MS 60%, HS 60%, DN 60%, CW 60%, E Bonds 25%.

PROFICIENCIES
Weapon (2+1/4 lvls): THACO: 18 (17 2).
Dagger (Wt. 1, Size S, Type S, Spd 2, 1d4/1d3).
Javelin (Wt. 2, Size M, Type P, Spd 4, 1d6/1d6).
Sling (Wt. 1, Size S, Type S, Spd 2, 1d4+1/1d6+1).

Non weapon (3+1/3 lvls): Artistic Ability [Masks] (1, Wis 0), A. History (1, Int –1), Foraging (1, Int –2, RngHB p. 84), Observation (1, Int 0).

– Psionicist: Contact, Mind Blank [PsDef] (Wis –5), Ps. Blast [PsAtt] (Wis –3), Id Insinuation [PsAtt] (Wis –2), Ego Whip [PsAtt] (Wis –1).

– Kit: Weather Sense (Wis –1), Fire-building (Wis –1), Survival [Stony Barrens] (Int 0).

- INT (5): Heat Protection (1, Int –2), Water Find (1, Int +0), Rejuvenation (1, Wis –2, PsHB), Healing (2, Wis –2, PsHB).

- Languages: Common, Halfling.

FEATURES
Halfling: 1
- Poison Resistance: +4
- Magic Resistance: +4 to R/S/W and Spells.
- Sling & Thrown Weapons 2: +1 to hit.
- Bonus to Surprise: –4 to enemies if I’m alone, with other halflings/elves and with none or light armor.

Thief:
- Backstab: x3.
- Thieving skills: E. Bonds (DrK, p. 73).

Psionicist:
- PSPs [79+78 = 157]: 157
- Primary Discipline: Telepathy.
- Psionics: Disciplines (2), Sciences (3), Devotions (10), Attacks (3).
- Power Score Bonus: I gain a bonus equal to ½ my psionicist level (rounded down) to all power scores, including attacks and defenses. I may still use my power choices or meditative study (W&W p. 58) to improve my power scores further. To be added each time I roll (Plus 2).
- Attacks/Defences:_ The telepathic attack modes are general NWP and are learned automatically, my choice, at each level where a new defense mode is learned.

Tribal Psionicist (Kit):

- Special Benefits:
I’m free to develop my psionic powers without regard to the established methods of learning the Way. After she chooses her disciplines, sciences, and devotions, I then roll like a non-psionicist character. The wild talent does not count against the allowed number of sciences or devotions I may know, and it doesn’t matter if it is in a discipline I don’t yet have access to. The normal rules for wild talent PSPs are used, and the extra PSPs are added directly to my psionic strength total.

If I roll a talent that has a prerequisite, I automatically gain the prerequisite power. too. I may gain no more than 3 extra powers in total, even if I roll high enough to gain extra wild talents.

If the new wild talents or prerequisites duplicate any powers I had already selected, I will gain a special enhancement of that science or devotion.
Enhanced powers gain an automatic +4 to the power score, making them easier to initiate. Plus, they’re more likely to have a power score result when initiated; any roll between the original power score and the new power score inclusive will have the power score results. A tribal psionicist with an enhanced power never suffers the ill effects of rolling a 1 on power checks.

- Special Hindrances:
I’m unfamiliar with many of the common teachings of psionics, including psionic defenses. At 1st level, I begin with the defense Mind Blank, but after that I must select defenses as I advance in level, using devotion or science slots to acquire them. The defenses are all Telepathic powers, and the usual restrictions for choosing devotions and sciences apply.

EQUIPMENT:
Ceramic bits: 2d6*30 cp = 300cp [I’ll have to deduct the following costs]

Waterskin, Rations (x5), Belt, Belt Pouch (x2), Hoodie vest, Traveler’s robe, Sandals, Backpack, Fire kit, Skinning bone knife, Bone carving tools, Bone carved animal masks (x2), Waterskin (x2), Sand coloured blanket, Padded armor (woved giant’s hair), Obsidian shard (x2), Homemade drum, Sachets with coloured pigmented dust [red, black, white, blue, yellow], Piece of hard chitin (like an A5 size), Small empty clay containers (x2), Wrapped piece of soft hide.

PSIONICS

Psychic combat:
1) Two rolls are needed per mental attack.
2) Three tangents are needed if the foe is psychically active.

POWERS
Contact (Free, CPsHb, p. 80): Prerequ –, P. Score: Wis 0 (+2), Init. Cost: varies, Maint. Cost: 1/rnd, Range: Special, Prep. Time 0, AoE: Individual.
Powers that have an initial cost of Contact require me to establish contact before I can use them, either by paying the Contact PSP cost against a defenseless mind (see the Contact PSP Costs table), or by using a telepathic attack mode to force contact.
Contact PSP Costs [Levels/HD (PSPs/rnd)]: 1–5 (3), 6–10 (8), 11–15 (13), 16–20 (18).
_______

Ego Whip [ATT] (Free, CPsHb, p. 83): Prerequ (Mindlink, Contact), P. Score: Wis –3, Init. Cost: 4, Maint. Cost: n/a, Range: 40/80/120 yds, Prep. Time 0, AoE: Inividual.

Id Insinuation [ATT] (Free, CPsHb, p. 84): Prerequ (Mindlink, Contact), P. Score: Wis –4, Init. Cost: 5, Maint. Cost: n/a, Range: 60/120/180 yds, Prep. Time 0, AoE: Individual.

Psionic Blast [ATT] (Free, CPsHb, p. 89): Prerequ (Mindlink), P. Score: Wis –5, Init. Cost: 10, Maint. Cost: n/a, Range 20/40/60 yds, Prep. Time 0, AoE: Individual.
______

Mind Blank [DEF] (Free, CPsHb, p. 88): Prerequ (Mindlink, Contact), P. Score: Wis –7, Init. Cost: 0, Maint. Cost: n/a, Range: 0, Prep. Time 0, AoE: Individual.


Tower Iron Will [TELEP/Sc – DEF] (CPsHb, p. 79): Prerequ –, P. Score: Wis –2, Init. Cost: 6, Maint. Cost: n/a, Range: 20/40/60 yds, Prep. Time 0, AoE: 1 yard.

Mindlink [TELEP/Sc] (CPsHb, p. 75): Prerequ (Contact), P. Score: Wis –5, Init. Cost: Contact, Maint. Cost: 8/rnd, Range: Unlimited, Prep. Time 0, AoE: Individual.

Attraction [TELEP/Dv] (CPsHb, p. 79): Prerequ (Mindlink, Contact), P. Score: Wis –4, Init. Cost: Contact, Maint. Cost: 8/rnd, Range: 200 yds, Prep. Time 0, AoE: Individual.

Aversion [TELEP/Dv] (CPsHb, p. 79): Prerequ (Mindlink, Contact), P. Score: Wis –4, Init. Cost: Contact, Maint. Cost: 8/rnd, Range: 200 yds, Prep. Time 0, AoE: Individual.

False Sensory Input [TELEP/Dv] (CPsHb, p. 84): Prerequ –, P. Score: Int –3, Init. Cost: Contact, Maint. Cost: 4/rnd, Range: Unlimited, Prep. Time 0, AoE: Individual.

ESP [TELEP/Dv] (CPsHb, p. 84): Prerequ (Contact), P. Score: Wis –4, Init. Cost: Contact, Maint. Cost: 6/rnd, Range: Unlimited, Prep. Time 0, AoE: Individual.

Phobia Amplification [TELEP/Dv] (CPsHb, p. 91): Prerequ (Mindlink, Contact), P. Score: Wis –2, Init. Cost: Contact, Maint. Cost: 4/rnd, Range: Unlim., Prep. Time 0, AoE: Individual.
_______

Poison Stimulation [PsNET/Sc] (W&W, p. 76): Prerequ (Chemical Stimulation) , P. Score: Con, Init. Cost: 16, Maint. Cost: n/a, Range: Touch, Prep. Time 1, AoE: Personal.

Chemical Stimulation [PsMET/Dv] (CPsHb, p. 58): Prerequ –, P. Score: Con –2, Init. Cost: 9, Maint. Cost: 6/rnd, Range: Touch, Prep. Time 1, AoE: Varies.

Heightened Senses [PsMET/Dv] (CPsHb, p. 61): Prerequ –, P. Score: Con 2, Init. Cost: 5, Maint. Cost: 1/rnd, Range: 0, Prep. Time 0, AoE: Personal.

Photosynthesis [PsMET/Dv] (W&W, p. 77): Prerequ –, P. Score: Con +3, Init. Cost: 5, Maint. Cost: 2/turn, Range: 0, Prep. Time 1, AoE: Personal.

Cell Adjustment [PsMET/Dv] (p. 57): Prerequ –, P. Score: Con –1, Init. Cost: 5, Maint. Cost: Up to 20/rnd, Range: Touch, Prep. Time 0, AoE: Individual.

Immovability [PsMET/Dv] (W&W, p. 73): Prerequ: Telekinesis, P. Score: Con –3, Init. Cost: 9, Maint. Cost: 6/rnd, Range: 0, Prep. Time 0, AoE: Personal.

WILD TALENT:
Know direction [Clairs/Dev]

(CPsHb, p. 34): Prerequ –, P. Score: Int +2, Init. Cost: 1, Maint. Cost: n/a, Range: 0, Prep. Time 0, AoE: Personal.
PSP (78).

“http://publish.uwo.ca/~vince/DnD/Psionics/Psionics-MostlyCompleteBook.html”



Bio:

I’m a young female psionicist of my tribe, which it is located within the Forest Ridge.

My learning journey is not yet completed, and I decided to known the world as I meant to be savvy for my people and learn the ways of other races within the Tablelands.

I look for this knowledge by trading with my skills and crafts as payment, as the denizens of the close by fortified place called Urik.

Sameera

Dark Sun: North & South Tablelands Games BobDru Stained_Rose