Magadin

Dwarven Fighter/Cleric

Description:

Description: Dwarf_-_197bc7600aeb4d07c784ba031336ddf7.jpg

Player: Adam C.
Character Name: Magadin
Race: Dwarf; Sex: M
Height: Eyes:
Weight: Hair:
Size: Age:
Class / Level: Fighter 1+6th / Cleric 1+6th
Kit: ?
Alignment: LG

Current Experience: 64,000/ 64,000XP
Need for Next Level: 125,000/ 55,000 XP

Armor Class: 5
Without Dexterity: 5
Rear:
Without Shield: 6
Touch:

Hit Points
Temporary:
Maximum: 61

Movement Rate: 6

Ability Scores

Strength: 17
To Hit/Damage: +1, Weight Allowance: 85, Max Press: 220, Open Doors: 10, Bend Bars/Lift Gates: 13

Dexterity: 12
Reaction Adj. +0, Missile Bonus +0, Defensive Adj. +0

Constitution: 17
Hit Point: +3, System Shock: 97%, Resurrection 98%, Poison 0, Regeneration -

Intelligence: 13
Maximum Spell Level: 6th, Learn Chance: 55%, Max Spells/lvl: 9, Bonus Proficiencies: 3

Wisdom: 19
Magical Def. Adj. 4, Bonus Spells: 3x – 1st, 2x – 2nd, 2x – 3rd, 1x – 4th, Chance of Failure: 0%

Charisma: 10
Max Henchmen: 4, Loyalty 0, Base: Reaction Adj. 0

Special Abilities

Racial Abilities:
- Focus: While performing tasks that are directly related to his focus, a dwarf receives a 1 bonus to all his Saving Throws and a +2 bonus to all his Proficiency rolls (or +10% to any percentile roll).
- Con bonus to saves vs. Magic & Poison (PHB, pg 21) – (
4).

Class Abilities:
- Teach weapon proficiencies.
• Operate heavy war machines.
• Supervise the construction of defenses when he reaches 6th level.
• Command large numbers of troops when he reaches 7th level.
- Turn Undead.
- Ignore the physical effects of the element they worship . This protection extends to everything that the cleric carries on his person at the time.
• Gate material directly from his elemental plane upon reaching 7th level. The
amount of material gated is 1 cubic foot / level above 6th. Material may be gated only once per day.

Languages Known: Common, Dwarven

Proficiencies

Weapon:
Initial Slots: 4 +2 (level), Free Slots: 1
- Carrikal **
- Club *
- Sling *
- Warhammer *

Non-Weapon:
Initial Slots: 4 +3 (Int) + 2 (lvl), Free Slots:6
- Ancient History (1) Int -1
- Language – Common (1) Int +0,
- Language – Dwarven (1) Int +0,
- Read/Writing (1) Int +1,
- Religion (1) Wis +0,
- Spellcraft (0) Int -2

Equipment

Armor:
- Small Shield: +1 AC, 5 lbs, 3 cp.
- Scale Mail: +4 AC, 40 lbs, 120 cp.

Weapons Clothing Mounts & Livestock Other
Encumbrance:
(Weight in packs: Weight in pouches: Other: )

Combat

Saving Throws:
- Paralyzation, Poison*, or Death Magic 7
- Rod, Staff, or Wand 11+4= 7
- Petrification or Polymorph 10
- Breath Weapon 12
- Spells 12+4 = 8

THAC0: 14
THAC0 – (1d20 + bonus) = AC hit

- Club: 3/2 attacks/round,1 to hit, Medium, Bludgeoning, speed 4, 1d61 (1d3+1) dmg; 3 lbs, 0 cp.
- Sling: 0 to hit, Small, Bludgeoning, speed 6, 0.05 cp; [Sling Bullets] Range: 5 / 10 (-2) / 20 (-5) yards, 1d41 (1d6+1); 1 cp for x100.
- Sling: RoF 1/round, 0 to hit, Small, Bludgeoning, speed 6, 0.05 cp; [Sling Stones] Range: 4 / 8 (-2) / 16 (-5) yards, 1d4 (1d6); 0 cp.
- Stone Warhammer: 3/2 attacks/round, 0 to hit, Medium, Bludgeoning, speed 4, 1d4
0 (1d4-1) dmg; 6 lbs, 2 cp.
- Carrikal: 3/2 attacks/round, 1 to hit, Medium, Slashing, speed 5, 1d62 (1d8+1) dmg; 6 lbs, 8 cp.

Loot

Bits:
Ceramic: 122
Silver:
Gold:
Other:

Spells:
All Earth and Cosmos sphere spells.

Spells per Day/Level
1st – 6/day, 2nd – 5/day, 3rd – 4/day, 4th – 1/day.
1st – 6 (3+3)/day, 2nd – 5 (3+2)/day, 3rd – 3 (2+2)/day, 4th – 1 (1+0)/day.

Spell Immunities:
-

Psionics

Psionic Strength Points: 64
Total Disciplines: 2 Total Sciences: 0, Total Devotions:2
Attack Modes: -
Defense Modes: 0
Power Score Bonus: -

Clairsentience:
- Watcher’s Ward: Int -2 (11), cost 6, maintain 2/hr (WW, pg 69)

Telepathy:
- Mind Bar: Int -2 (11), cost 6, maintain 4/round (CPH, pg 88)

Bio:

Magadin

Dark Sun: North & South Tablelands Games BobDru ascieszl