Dark Sun: North & South Tablelands Games
Etzli
Description:
Name: Eztli Align: LN Class: Trader 5/ Cleric (Air) 5
Race: Half-Elf Age: 21 Kit: Draqoman Concept: Fabrics trader
XP: 12,250 | 15,250 TNL: 20,000 | 27,500
Height: 6’2” Hair colour: Jet black Eyes colour: Green
Weight: 102lb
STR 9 Hit +0 Dmg +0 W. all. 35 Max.P. 90 O. Doors 5 Bend B/LG 1%
DEX 17 React. +2 M. Att. +2 Def. Adj. –3
CON 12 HP Adj. +0 S. Shock 80% Res. Surv. 85% P. Save +0
INT 12 #Lang. 3 Spell Lvl. 6th Chance 50% Max 7 Sp. Inmun. –
WIS 15 M. Def. Adj. +1 Bonus Sp. 2nd Sp. Failure 0% Sp. Inmun. –
CHA 12 Max. Hench. 5 Loy. Base +0 React. Adj. +0
Initiative: +2
AC: 5
HP (15): 15
Sav. Throws: P/P/D 9, R/S/W 12, P/P 11, BW 15, Sp 13.
Thievery skills (3rd level):
PP 25%, MS 30%, HS 30%, DN 30%, RL 30%, Forge Docs. 17%, Bribe Offics. 15%, Escape Bonds 15%.
Proficiencies
Weapon (2+1/4 lvls): Dagger, Short bow. Short sword.
THACO: 18 melee/ 16 proj.
Non-weapon (4+1/3 lvls): Appraising (1, Int +0), Heraldry [Templars] (1, Int +0), Som. Concealment (1, Dex –1), Heat Protection (1, Int –2), Som. Concealment (1, Dex –1), Seamtress/Tailor (1, Dex –1), Persuasion (1, Cha +0, Ranger’s p. 84).
Half-Elf: Survival [Stony Barrens] (Int +0).
Kit: Bargain (Wis –2), Local History (Cha +0), +2 langs.
INT (3): Find Water (1, Int +0), Reading/Writing, Seamtress/Tailor (1, Dex –1).
Languages: Common, Elvish; Belgoi; Dwarven, Tri-Kreen.
Spells (*=Earth, Air, Fire & Water)
1st level (3+2): Cure Light Wounds (x2), Curse of Tongues *, Detect Magic, Animal Friendship.
2nd level (2+1): Dust Devil, Spiritual Hammer, Barkskin.
Wild Talent: Absorb Disease
PSP: 55
Features
Half-Elf:
Survival profic, Pet.
Trader:
Fast-Talk (Dune Trader, p. 68), Extra Langs (Belgoi), Poisons, Rogue Skills.
- Poisons: B (Injected, 2d6 min, 20/1d3), D (Injected, 1-2 min, 30/2d6), G (Ingested, 2d6 hrs, 20/10), F (Injected, Immediate Death/20), I (Ingested, 2d6 min, 30/15).
Draqoman (Trader Kit, CsoT, p. 82):
She’s a local guide & interpreter. She knows where to go, where to buy, where it’s for sale, from whom to buy it and at what price.
Special Benefits: I start with 1 contact in a city chosen by me, to whom I can ask for 1 major favour or 1d4+2 minor ones. After that,
I can’t get any more favours in this way from this contact unless arranged otherwise.
Special Hindrances: I could be target of unscrupulous men.
Equipment
Coinage: 482 sp, 2 cp, 4 bits.
Mount and cart currently kept at Raum the Kanksman’s business.
Kank, Enclosed wagon – 1,000 lb. (smuggler’s compartment underneath), Barding (leather), Dagger (2), Signet seal (2), Short bow (bone), 20 arrows, Candle wax 1#, Small sack, Perfume, Rope (3x, Hemp, 50’), Fire kit, Dry rations (1 Week), Grain sack (20#), Coal sticks (2), Component’s pouch, Money pouch, Mittens, Sandals, Grey robe, Belt, Oil flask x3, Waterskin (2), Skinning knife, Salt 1 lb., Colouring dyes (red/green/blue), Rigid leather bucket, Medium length wood stick, Backpack, Colored beads (20x), Linen fabric (10 feet square), Hemp fabric (10 feet square), Common robe (purple), Sash x2 (dark red, orange), Vest x2 (light brown, purple), Sewing kit, 1 empty vial, 3 full vials